
Visually the game is a little on the lacking side. Allocating zones not just in the right quantities but in the right areas to maximise the number of citizens who want to come and live in your city and provide tax dollars to continue improving amenities and generally “leveling up” your city till it’s the biggest, best city it can be. Those of us oldies will be familiar with attempting to find the balance between residential, industrial and commercial. For me though I had some issues with the tutorial instructions, not that they were hard to follow per se… but that the notifications of what to do, would block the area I needed to work on… then it seemed like I couldn’t work around the situation, as if I had to place things in a given location or configuration or it wouldn’t proceed despite apparently having done what I was asked.īut if you can push through and finally get past the tutorial, you can indeed build your city from the ground up. So with VR still expanding into new genres, it seemed reasonable to jump into the stereoscopic play field and give fans and newcomers alike, the chance to build a city from ground up in the most personal way possible.įirst starting things, it seemed quite promising, it did indeed tickle that nostalgic itch… build a road, lay down some facilities, allocate some building zoning. I’m obviously showing my age when I say that my first thought on getting the opportunity to play Cities: VR was that I could play essentially Sim City in VR… what I found was that is… kind of the case.Ĭities: Skylines has developed quite a city planning following, arguably it does fill that niche gap that Sim City once took as it’s sole possession.
