
If Red Hero ends up in a tavern as an outcome of Blue retreating (when only summons left) - Red loses the game. Blue player gets the option to retreat or surrender in a battle with his opponent (2 times only). Special rule applicable only for games with simultaneous turns 222 or higher. In final fights the player who deals the finishing blow wins the game (Reflected damage from Fire Shield and Magic Mirror also counts as a last hit for a player who casted these spells). Winning the fight with summons also counts. Whoever controls the central desert town by the end of this turn - wins the game. You can retreat in a fight with neutral guards and buy back in a tavern.įF242 (Final Fight on month 2 week 4 day 2 ). Doing so, means you lost the game and must admit defeat. It is strictly prohibited to retreat or surrender when fighting your opponent. It is permitted to use Dimension Door to teleport over a Border Guard and immediately attack it. Only one Border Guard (of 45K value) must be defeated or joined in order to gain free access to all other zones on the map. It is allowed to Fly or DD over a second guard of monoliths and subterranean gates. Only one technical restart is available and it expires at the end of turn 113. If your opponent asks for a proof, then you must present it. If player used his restart and he is missing 1 of control scrolls or there's no box in the Bunker - he can take technical restart. Each player gets 1 re-roll for 500 gold with ban.ĭuring trade, player who takes Red color must lock his Hero choice first. Fast Roads, water content - none, monsters - strong, 160% difficulty, tournament rules on.


If the situation at hand is not covered in this ruleset, then write about it in our discord. Refer to these rules in case of conflicting opinions.
